Sunset Lake Software - Comments for "Improving OpenGL ES performance using CATransform3D" http://www.sunsetlakesoftware.com/2009/01/13/opengl-es-catransform3d Comments for "Improving OpenGL ES performance using CATransform3D" en Great. I've always wanted to http://www.sunsetlakesoftware.com/2009/01/13/opengl-es-catransform3d#comment-483 <p>Great. I've always wanted to develop for the Iphone I've got some really good ideas for apps and such. Can't wait!</p> pubDate Sat, 19 Sep 2009 21:39:00 +0000 dc:creator nayR guid false comment 483 at http://www.sunsetlakesoftware.com Very cool. I need to know http://www.sunsetlakesoftware.com/2009/01/13/opengl-es-catransform3d#comment-246 <p>Very cool. I need to know the position of the viewing frustum so I can perform collision detection between it and the rest of the world for mesh culling. This may come in handy for that.</p> pubDate Thu, 16 Apr 2009 22:46:04 +0000 dc:creator Marty guid false comment 246 at http://www.sunsetlakesoftware.com thanks, very good tip http://www.sunsetlakesoftware.com/2009/01/13/opengl-es-catransform3d#comment-192 <p>thanks, very good tip</p> pubDate Tue, 24 Feb 2009 20:55:28 +0000 dc:creator vja guid false comment 192 at http://www.sunsetlakesoftware.com