Sunset Lake Software - Comments for "Convert shader problem" http://www.sunsetlakesoftware.com/forum/convert-shader-problem Comments for "Convert shader problem" en Ignore the vertex shader they http://www.sunsetlakesoftware.com/forum/convert-shader-problem#comment-1464 <p>Ignore the vertex shader they have and use my standard vertex shader. I set up everything you need to draw a textured quad to the screen with it.</p> <p>You just need to adjust their fragment shader to replace tex0 with inputImageTexture and gl_TexCoord[0].st with textureCoordinate.</p> pubDate Mon, 25 Jun 2012 22:25:23 +0000 dc:creator Brad Larson guid false comment 1464 at http://www.sunsetlakesoftware.com